SEPTA. Implementasi Pathfinding pada Game Edukasi Pengenalan Huruf Alphabet Menggunakan Algoritma A Star . JoMMiT : Jurnal Multi Media dan IT, [S. l.], v. 10, n. 1, p. 010–019, 2026. DOI: 10.46961/jommit.v10i1.1843. Disponível em: https://ojs2.polimedia.ac.id/index.php/jommit/article/view/1843. Acesso em: 18 jul. 2026.