FITRI, Shifa Rafida; RAHAYU, Dwi Mandasari. Strategi Memasarkan Kesenian Betawi Gambang Kromong Berbasis Augmented Reality. JoMMiT : Jurnal Multi Media dan IT, [S. l.], v. 4, n. 2, 2021. DOI: 10.46961/jommit.v4i2.331. Disponível em: https://ojs2.polimedia.ac.id/index.php/jommit/article/view/331. Acesso em: 23 nov. 2024.