Khairunisa, Yuyun, Politeknik Negeri Media Kreatif, Indonesia
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Vol 2, No 1 (2021): January - Artikel
Utilization of the Maze Chase Wordwall Online Gamification Feature as a Digital Learning Medium for Statistics and Probability Subject
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Vol 9, No 2 (2021): Jurnal Ilmiah Publipreneur - Articles
SURVEY ON CIVITAS ACADEMICA AND STAKEHOLDERS' UNDERSTANDING TOWARDS POLIMEDIA'S VISION, MISSIONS, GOALS, AND OBJECTIVES
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