Publishing Process of 3D Animated Short Movie "Barley Manusia Ikan" Using The Technique Of "Dynamic Water Simulations"
DOI:
https://doi.org/10.46961/jip.v11i2.1069Keywords:
Animation, Labuan Bajo, Water simulation, Dynamic Simulation, Manusia IkanAbstract
The 3D short animation movie "Barley Manusia Ikan" takes place in Labuan Bajo’s Messa Island precisely. The 3D short animation movie 'Barley Manusia Ikan' is set on Messa Island in Labuan Bajo, it is one of the Indonesia's national tourist priority destinations. The movie tells about the beauty of the landscape, community activities as well as the anatomical and metabolic features of the Bajo tribe from Messah Island. The production process involves pre-production, production, and post-production stages. Pre-production includes creating the script, storyboarding, designing characters, creating voiceovers, and designing the environment/map. Production involves modeling characters, creating assets and properties, designing textures, rigging, animating, and creating 3D special effects. Post-production includes editing and compositing, adding sound effects and music, and final rendering. The Labuan Bajo islands' landscape is surrounded by the ocean. Therefore, the movie's production process requires a complex method, which includes dynamic simulation, such as water splash, wake, ripple, bubble and many more. The 3D effect simulation process requires several experiments, which are quite time-consuming. For instance, obtaining the most realistic results for a scene with a duration of 2.5 seconds (water splash) takes 50 minutes. The research resulted to a realistic-looking 3D animation movie with 3D dynamic visual effects of 7 minutes duration.
References
Hamidon, Z. Ho, K. Noor, A.M. (2003). EMBEDDING VISUAL EFFECTS IN 3D ANIMATED ENVIRONMENT DESIGN FOR SHORT MOVIE. Online Journal of Art and Design.vol. 1, no. 1, hh. 12.14. Diakses 12 November 2023.
Simamora & Artaty Zega, (2019) PERANCANGAN 3D MODELING DAN VFX WATER SIMULATION DALAM ANIMASI 3D BERJUDUL “BLUE & FLASH”, Online Journal of Journal of Applied Multimedia and Networking , Volume 3, No 2
Rofi Muhammad & Haryanto Nur, (2022 Penerapan Visual Efek 2D Dalam Produksi Film Animasi 3D “Neos Desert Ambush” online journal of jurnal riset Rumpun seni, design dan media, Volume 1, No 2
”, Online Journal of Journal of Applied Multimedia and Networking , Volume 3, No 2
Awulle Miranthy Dkk, (2016) Pembuatan Film Animasi 3D Menggunakan Metode Dynamic Simulation. Online Journal of Journal of teknik elektro dan komputer , Volume 5, No 4
Okun, J.A. (Ed.), Zwerman, S. (Ed.), Fink, M., Morie, J.F., et al. (2010). The VES handbook of visual effects: Industry standard VFX practices and procedures. Oxford: Focal Press. Diakses 06 Desember 2023. ( http://b- ok.org/book/829197/92b2b9).
Syalabi, L.A.P, & Hidayat, T. (2014). ANALISIS DAN PEMBUATAN RIG KARAKTER 3D BERDASARKAN STANDAR PRODUKSI FILM ANIMASI DI PT. MSV PICTURES. Repository Universitas Amikom. Diakses 12 November 2023
S. Goldbaum, “Developmental Trajectories of Victimization: Identifying Risk and Protective Factors,” J. Appl. Sch. Psychol., vol. 19, pp. 139–156, 2003.
J. Wright, Animation Writing and Development. Burlington: Focal Press, 2005.
S. Mccloud, Making Comics. New York: Harper Collins, 2006.
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
The Authors submitting a manuscript do so on the understanding that if accepted for publication, copyright of the article shall be assigned to Jurnal Ilmiah Publiprenuer and Politeknik Negeri Media Kreatif, Indonesia as the publisher of the journal.
Copyright encompasses exclusive rights to reproduce and deliver the article in all form and media, including reprints, photographs, microfilms, and any other similar reproductions, as well as translations. The reproduction of any part of this journal, its storage in databases and its transmission by any form or media, such as electronic, electrostatic and mechanical copies, photocopies, recordings, magnetic media, etc. will be allowed only with written permission from the Jurnal Ilmiah Publiprenuer and Politeknik Negeri Media Kreatif, Indonesia.
Jurnal Ilmiah Publiprenuer and Politeknik Negeri Media Kreatif, Indonesia. The Editorial Team makes every effort to ensure that no wrong or misleading data, opinions, or statements be published in the journal. In any way, the contents of the articles and advertisements published in the Jurnal Ilmiah Publiprenuer and Politeknik Negeri Media Kreatif are the sole and exclusive responsibility of their respective authors and advertisers.
Statement of Authenticity and Manuscript Copyright can be downloaded: here
After filling in the statement letter, please attach it as the supplementary file submission or send via e-mail: [email protected]